Why Virtual Reality (VR) remains the Future of technology

One of the most engaging, fun, delirious, immersive, compelling and mind-blowing innovation of the last two decades is Virtual Reality.

You heard that, right? Virtual Reality (VR) has been introduced to the world for quiet sometime now. But not many have used it, and even though they are aware of it.
VR has come to stay and it will become the future technology sooner than later.

Gamers and entertainment enthusiasts who have tasted and tested the use of VR will agree that it is the future as it immerses one to the world of reality.

In fact, since VR introduction, it has been poised to transmogrify the world of entertainment and to influence industries such as healthcare, tourism, sports, education and manufacturing.

It will also interest you to know that NASA is already using the technology to train astronauts and to share a walk on Mars.
Many developers, users and most especially investors have given utmost, diverse and positive testimonies about VR. They swiftly embrace the future and uphold the chain of progressive technology that will be of tremendous benefits to the world.

The owner of Facebook, Mark Zuckerberg has greatly attested to the fact that VR is the future and no one should be scared of the future. His words: “I think people tend to be worried about every new technology that comes along.

Critics worry that if we spend time paying attention to that new kind of media or technology instead of talking to each other that that is somehow isolating. But humans are fundamentally social. So I think in reality, if a technology doesn’t actually help us socially understand each other better, it isn’t going to catch on and succeed.

“You could probably go all the way back to the first books. I bet people said ‘why should you read when you could talk to other people?’ The point of reading is that you get to deeply immerse yourself in a person’s perspective. Right? Same thing with newspapers or phones or TVs. Soon it will be VR, I bet.”

What is VR?

For starters, the simple definition of virtual reality can be ascribed from the twin definitions for both ‘virtual’ and ‘reality’. The definition of ‘virtual’ which implies near that of reality is what we experience as human beings. In that wise, the term ‘virtual reality’ essentially means ‘near-reality’.

This albeit could mean anything but more often than not it refers to a specific type of reality emulation.
It is also an experience taking place within simulated and immersive environments that can be similar to or completely different from the real world.

Applications of virtual reality can include entertainment (i.e. gaming) and educational purposes (i.e. medical or military training). Other, distinct types of VR style technology include augmented reality and mixed reality.

History of VR

Getting to know the precise origins of virtual reality are still not sure and as such doubtful. This is simply because of the formulation of the definition for the concept of an alternative existence.

The development of perspective in Renaissance Europe created convincing depictions of spaces that did not exist, in what has been referred to as the “multiplying of artificial worlds”. Take for instance, the development of perspective in Renaissance Europe created convincing depictions of spaces that did not exist, in what has been referred to as the “multiplying of artificial worlds”.

In 1860s, there are some other elements of virtual reality which appeared back then. According to one, Antonin Artaud took the view that illusion was not distinct from reality, advocating that spectators at a play should suspend disbelief and regard the drama on stage as reality. But the first references to the more modern concept of virtual reality came from science fiction.

Types of Virtual Reality

1. VR Walkthroughs:
VR Walkthroughs do give an immerse tour of a space using VR oculus or headsets. To shed more light on this, VR Walkthroughs makes a person feel like they are actually inside the space in person – which they aren’t.

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It is perfect for sharing future plans and ideas, for marketing an experience or even taking individuals virtually to any environment. Is this not fantastic?

2. VR 360 Photos:

VR 360 Photos allow users to view places with a bird’s eye view. It creates a complete panoramic scene as a single image about 360 degree circle or spherical view.

3. VR 360 Videos:

VR 360 video allows a user to play around with the visual enabling the viewer to consume video in any angle. It gives a wholesome experience in terms of understanding how and what happened in the story.

Market Prediction of VR by 2020

Virtual, augmented and mixed reality technologies are drawing millions of dollars in investments, and are on pace to be a $150 billion market by 2020.

Developers, game enthusiast, investors and tech-savvy organizations are relentlessly investing their time and money into making VR become the next talk in town by 2020.

Fear of users of VR Oculus quest

Oculus Quest is no doubt the latest innovation in the market that intends to offer users a virtual reality experience without plugging or connecting it into a PC.

Though, the headset is reportedly set to debut on the market at a price of $399, and will begin shipping soon. Many critics have expressed doubt over this.

Mark Zuckerberg and Facebook have invested in VR so as t ensure that it won’t be a thing of the past.
The great news is that there is optimism and hope to see that the once-prohibitive costs of VR technology is slowly but surely going down. VR was once considered nothing more than a fancy fad that is made available only to those who are tech savvy and have the experience and cash to spend. In reality, it is steadily becoming more mainstream as the technology involved becomes cheaper to produce and master. In fact, it has been enticing some shoppers, too.

To some, VR headsets and devices are still considered to be uncomfortable to use, and many people who aren’t tech enthusiasts and consumers, do feel bizarre putting these devices on. They see VR headsets as clunky and alien to a large swathe of potential customers. But we have to embrace the future and show that the future for VR is not only meant for our generation but coming generation as well.

Conclusion

We are in an exciting time for virtual reality and it has come to stay. Surely, VR is not perfect yet but it has given many the taste and experience of being in the future and in a situation or position where they aren’t. And we have begun to see plethora companies settling in for the long journey.

This means that there is continuing investment on VR most especially in the hardware platforms and the investors are beginning to enjoy their dividends or efforts.

The reverberating consensus is that the future is bright and as a matter of fact, progress is being made in virtually all spheres of VR. From architecture to sport, medicine, game, military, arts and entertainment, VR has given resounding, beautiful and memorable experience to users/consumers, investors and tech savvy individuals.

VR is a leap to the future and a step towards technological reality at play. That is why it is important to embrace it now and have it at the back of your mind that, “The best way to predict the future is to create it.”